Joystiq presented an article that raised an interesting question this week; do you want a sequal to Portal? My first answer to this question, the answer before thinking, is "YES, NOW!". But thinking about it further, I'm not so sure.
I'm making a contraversial comment here but, again, I'm not sure. My reasons for this are twofold. Firstly, the first game was too good. There were many brilliant things about the game; The characters, the arenas and the joy of discovering the dynamic. A second Portal would have no new excitement without drastically changing the dynamic. The idea itself is so simple that a short game is all that can come out of it without losing something. Half of the fun of the first game is discovering your portal gun in your world. Without this new idea being new, you take half of the fun away. Also, you killed the main character, or most of it, at the end of the game. Unless they make a sequal or a "second" crazy robot-woman then you have lost a major part of the game. And last of all on this point, you escaped from Appeture Science at the end of the game as well. You are now in the real world. Without a sequal, there would be no way to get back to the original setting and feeling of the game.
Then, maybe, I thought about Half Life 2 Ep 3. What if Gordon Freeman got his hands on the Portal gun? This makes me a little excited! Imagine how different Half Life 2 could have been with the Portal gun. Ok, so maybe it would have been bugged and hacked all over the place but surely there's room for a "more controlled" world with the Portal gun in mind and made some puzzles in amongst the world for it.
This is the only way I can see it happening without spoiling what is essentially my favourite game of 2007. It's a bit like the Matrix. This first film was good because it was a new idea and it was fairly understated and simple. Then they ruined it by shoving it full of shit! Also, there was no more discovery! and that's why the matrix reloaded and re(... what was it called?) were shit! Where am I?
Tuesday, 15 January 2008
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